
Spider Iarus
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Posted - 2007.05.21 23:28:00 -
[1]
I was right where you were a couple of weeks ago. Here's the setup that worked well for me:
5x 150 proto gauss rails, lead load (in retrospect, might fit a NOS)
Web/AB/Targeting computer (in retrospect might drop the web for a cap charger, most of my problems in this build were with cap)
Damage Control (don't leave home without it, ever, ever), Thermic plating, Kinetic plating, Hybrid Damage mod, armor rep
Hold full of med drones/light drones to fit
Basically level 2 missions are full of frigates with the occasional cruiser, and as such using med guns puts you at a distinct disadvantage. You can't keep range on a frigate using a Vexor, so loading at any range past your drone range is pretty pointless. Loading a NOS can help for some missions where you really need to run your rep'er for a while and the frigates are nice enough to close in on you - drill one with a NOS and use him as a battery while you kill his distanced friends.
Med slots are tough. To snipe you would want a MWD instead, and that's not an option for missions. The burner will help but is more of a convenience for closing long distances. The web is a little tricky - it helps you track those close targets but then again you DO have a full complement of drones and those nice 150's, so even close targets aren't too bad. Use if you like. The targetting computer may give you more mileage with the boost to both range and tracking speed. Preference ftw ;) I'd say drop the web for a cap recharger (i.e. %cap/time) if you're running dry a lot.
Lows - well, the Damage control is a given. Keeps your shield 'buffer' up longer, gives a decent bonus to your armor, and turns your hull from butter into low-grade aluminum which WILL save your life at least once or twice. 0% hull resist vs. 54%? No other mod will EVER give you that kind of return. Hardeners are trickier, fit what you can and keep a few spares around for different missions. I'd go rat-specific, honestly, but if you really like the adaptives go for it. It'll be harder imho. The armor rep'er is also a given, but on a vexor it will suck your cap dry very, very quickly so you may want to consider a SARII rather than a med repper - as you like it.
Oh, and at cruiser 3 you're 34 million isk and a few hours of training from a Myrmidon. Better bonii, much bigger tank, no cap issues, and capable of running level 3's even with very, very low SP numbers (if you can drive a Vex, you can drive a Myrm). Just don't pvp with it yet ;)
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